

- #How to clip stitch in adobe media encoder cc 2017 how to
- #How to clip stitch in adobe media encoder cc 2017 install
- #How to clip stitch in adobe media encoder cc 2017 pro
- #How to clip stitch in adobe media encoder cc 2017 software
Although the Z CAM K1 Pro is Google VR180-certified (a lot of the VR180 marketing content was shot with this camera), it also exports in SBS cropped equirectangular.
#How to clip stitch in adobe media encoder cc 2017 software
For a camera, I used a Z CAM K1 Pro, a $3K, integrated 3D-180 camera with Micro Four Thirds sensors and good calibration for de-warping in post (the software “stitcher” is provided and just works). The Oculus Experiences team has been talking for a long time about how the Maker Movement could be good subjects for a video series, and it was a good opportunity to shoot a test. I went to Bellingham, Washington, for a day to shoot a 3D-180 documentary about Bob Kramer, one of the world’s best knife makers.
#How to clip stitch in adobe media encoder cc 2017 how to
When I brief a filmmaker on how to shoot in 180, there isn’t actually much I need to do other than describe what shooting distances work best, and where stereo is most effective. One of the biggest benefits is non-technical: filmmakers and visual storytellers already know how to tell stories in a front-facing format.

Furthermore, storytelling in 360 is still an experimental art. In stereoscopic 360, technical challenges issues like stitching artifacts and low viewing resolution can prevent content from getting through. The goal of content, especially in VR, is to allow users to lose themselves in an experience. More pixels are needed to present a sharp picture. However, in 3D-360, pixels are not only spread across the entire possible field of view (360 degrees x 180 degrees), they are also split between two eyes. Most mobile devices are able to decode a 4K video-plenty of pixels for a flat video. Stitching for stereoscopic output is much more complicated than stitching for monoscopic output, and it is difficult to recover from a failed stitch. Two particularly-difficult challenges are stitching for stereoscopic output, and limited video decoder resolution. The resulting experiences are often beset by technical issues, many of which are insurmountable without large VFX budgets and custom VR app development. Stereoscopic (3D) video experiences for VR headsets are notoriously difficult to create.
#How to clip stitch in adobe media encoder cc 2017 install
Players like Virtual Desktop and SKYBOX VR will play the video back if you install a codec package like K-Lite Codec Pack Standard, but you won’t get spatial audio. Experimental 5.2K version (for Gear VR with Samsung S7/S8 with Exynos chipset)įor Oculus Rift, you can download and play either version.Download and sideload onto your Gear headset for playback in Gallery or Oculus Video.Then, in your headset, look in Library->Saved. Click through to the Oculus media experience and “Save to VR”.How to watch the documentary in a VR headset: Also, Bob’s work is gorgeous, and it was a good opportunity to create an experience to describe what he does! This is a case study about the project, which was conceived to develop a workflow to enable a single person to generate high-quality stereoscopic video content for VR headsets.


In March 2018, I shot and edited a stereoscopic 3D-180 mini-documentary about Bob Kramer, one of the most well-known kitchen knife makers in the world.
